Blossom Thoughts: Ashe First Impressions

Posted by Amna December 12, 2018 in Blossoms Thoughts

Since Ashe’s release about a month ago on November 2nd, there has been a lot of discussion around her abilities, character, and especially her ultimate, B.O.B. This is the first ultimate that is actually less of an ultimate and more an introduction of another hero, one that can contest the point and personally receive healing. Now that the Death Blossoms community has had some time to play with Ashe in Quick Play and Competitive modes, it’s time to see what the ladies think. Is B.O.B overpowered? Does Ashe’s dynamite need a nerf? Is her character design just another lazy clone of Widowmaker? Keep reading to find out the Blossoms Thoughts on these questions and more!

To begin, let’s focus on Ashe’s design and personality. Stardust, the Death Blossom PUG moderator, appreciates Ashe’s sassiness. “To me, Ashe has a bit more spunk and attitude to her personality than the other heroes, specifically the female heroes. She reminds me a lot of McCree so I think it’s fitting they have a history of knowing – and dealing with – one another.” EU member Tabby also loves Ashe’s look. “I love the hair/eyes combo. It definitely makes her stand out from the others, so she’s got her own space. I love the fact that she is a middle-aged lady as well and not a super young’un.” EUcalyptus team member Whatanot agreed, noting that Ashe’s model even has bags under eyes, unlike the younger female heroes such as Widow.

“I love the hair/eyes combo. It definitely makes her stand out from the others, so she’s got her own space. I love the fact that she is a middle-aged lady as well and not a super young’un.”  — Tabby

A more contentious topic was Ashe’s dynamite ability. Dva main Akra lamented the difficulty of eating Ashe’s dynamite with her defense matrix ability. “Ashe’s dynamite should DEFINITELY have some kind of color indicator (like Moira’s orbs do) for friendly vs. enemy tosses; it’s hard enough to spot in the air without also having no idea whose Ashe it belongs to most of the time. It could also be eatable on the ground until it explodes, or get a damage nerf.” Blossoms Team Coordinator and Aris member Jodem agreed. “It’s pretty easy to get 2-3 kills with dynamite if you place it properly, and especially if you shoot it in the air so it explodes immediately. It’s easy to lob it over a Reinhardt shield and shoot it before it dips under the shield, and its area of effect still makes it hit everyone standing behind Rein that high in the air.”

Not only was the issue of seeing the dynamite problematic, but there was also lively discussion surrounding the fact the fire continues to cause damage long after the dynamite has gone off. Flex player Iris felt that some of the healer abilities could deal with the issue. “I think Moira orbs and Ana’s grenade should cancel it. Mercy should have a way to cancel it too, so it’s not a Mercy nerf.” Wolfsbane captain Zadca said she would be okay with an Ana grenade, but proposed another option as well. “I just want the fire [damage] to have a threshold that leaves you with 1 hp from burning as opposed to killing you outright if your Zen refuses to heal you.” Then, of course, a lot of Blossoms members felt that there should be a way to shoot Ashe’s dynamite and cancel the explosion.

“I just want the fire [damage] to have a threshold that leaves you with 1 hp from burning as opposed to killing you outright if your Zen refuses to heal you.” — Zadca

Last but not least, there is B.O.B to discuss. Stardust had some mixed feelings about him as an ultimate ability. “I have to admit, from the start I thought it was weird that her ultimate would be essentially a 7th player on the team. It isn’t completely unexpected, though, because Torb’s old ultimate with his turret was similar, especially if the enemy placed it in a spot that was difficult to contest.” Amna, one of Blossoms Admins, felt that B.O.B could use some adjustments. “I think either his health or damage output needs to be lowered.” Team Wisteria member Eternaforest felt similarly. “B.O.B definitely feels overpowered. I won’t say [Ashe] is an overpowered hero but she definitely has a lot of pros and very little cons.”

Nearly all of our DB ladies who shared their opinion on the hero seemed to conclude that, though they liked Ashe’s character and mechanics overall, she still needed a bit of work either in the form of a nerf to B.O.B or the ability to more easily spot and shoot Ashe’s dynamite. Perhaps surprising to some, there was more discussion around Ashe’s dynamite than her ultimate ability, even though most members expressed some concern about game balance with both.

“If we’re playing on a dark part of the map I straight up can’t see [the dynamite] flying towards my team and then, bam! I’m on fire and my Rein is on fire and everything is on fire and there is only one health pack nearby… and it’s hacked.” — Whatanot

This is because, as Akra mentioned, a lot of characters have the ability to shut down B.O.B, but this is not so with Ashe’s dynamite. At the end of the day, nobody summarized the frustration of dealing with Ashe’s dynamite damage as well as Whatanot. “If we’re playing on a dark part of the map I straight up can’t see [the dynamite] flying towards my team and then, bam! I’m on fire and my Rein is on fire and everything is on fire and there is only one health pack nearby… and it’s hacked.” With any luck, some of the suggested changes from our community will be taken into account and Ashe will become a more balanced hero soon, and we can pray that fewer things will be on fire (though probably that health pack nearby will still be hacked!).